LogIQids Live — Kids online learning platform — 0 to 1 product case study.

Mohd Bilal
6 min readOct 5, 2023

Join me as I take you on a rollercoaster journey that covers the design process of LogIQids Live — A highly interactive & gamified platform that provides Logic, Maths, and Science live classes) for 6 to 15-year-old kids

About LogIQids

LogIQids is a technology-driven education company — Founded by IIT IIM Graduates — committed to improving the Logical Reasoning skills of school-going children in grades 1–12.

LogIQids is India’s first company to formally introduce Logical Reasoning in the curriculum for kids. It also aims to change the education landscape by providing customized content to each child.

Context

Mentors

Design Process

Design Process

Initial Design Brief

To design an entirely new platform LQ Live (a highly interactive & gamified platform that provides Logic, Maths, and Science live classes) for 6 to 15-year-old kids

Research

  • I went through a few popular e-learning platforms like Topper, Vedantu, Camk12, Mastree, Quizizzz, Whitehatjunior, Cuemath, etc to get an understanding of the general user flow and to study common patterns.
  • Products like Quizizz, and Kahoot which were related to our Activity helped me gather data for the information architecture in terms of categorizing the product’s general components and understanding the whole end-to-end flow of users.

Redefined Brief

To design an entirely new platform LQ Live (a highly interactive & gamified platform that provides Logic, Maths, and Science live classes) for 6 to 15-year-old kids That

i) Innovative learning experience
To empower children with a solid foundation
To Unleash a child’s true potential
To make child fall in love with learning

ii) Making learning fun for a child
A child will never stop learning if they find it fun and engaging
Our content makes learning relevant for a child ensuring that a child not only develops a solid foundation but also understands the practical application of their learning

iii) Ensuring Wholistic Learning
Group activity — The teacher not just focuses on learning, but also on other softer aspects like teamwork, confidence, etc

👨User flow

As a next step, I mapped out the flow for students, by listing the goals and requirements for different segments of the journey.

Initial user flow

Breaking down Problem statements

GIF on GIFER — by Dizragore

Based on the user flow I braked the brief into multiple problems

Multiple problem statements
Note
Classroom
Classroom
Correct and Incorrect state with sound and CTA interaction
Post Login Journey
Add video here..

Product Launch

After months of hard work and collaboration, we successfully designed, developed, and launched the entire product within three months.

Post Development Testing

I Joined the sessions as a student (admin ID) along with the teacher and other students where I shadowed user end-to-end user flows and behavioural changes throughout the product and helped validate the effectiveness of my design choices.

A sneak peek into the session (Test session)
Design Reviews: Figma/Google Sheets

Design Reviews were documented which included general UI feedback like typography properties, spacing, colors, etc., and later shared with the dev’s through Figma and Google Sheets.

Upselling

For the initial months, we kept the product open for invite-only users. Going forward we employed upselling strategies to promote LogIQids Live trial classes, utilizing LogIQids as an acquisition platform across the web and apps.

Free trial class upselling cards

A word from User’s

We received overwhelmingly positive feedback from parents, with ratings of 4.9/5 and over 1200 reviews.

User review

Impact & Results

  • Launched, and scaled LQLive(a gamified live learning platform for logic, maths, & science) to 2000+ paid users and an ARR of $500K only within a span of 1 year.
  • LogIQids raised $1.48M as our sed round which eventually gave us more power to scale the entire product more aggressively where we planned to add pretty exciting features and improvements to the existing products.
  • Activity Arena received an overwhelmingly positive response during the sessions and student engagement was increased.

What I learned

  • Being the founding designer at LQ Live and building the entire product from the ground up I got a lot of ownership and responsibilities where I got to learn and experiment over different mediums like Branding, Motion, Illustrations, Multimedia, prototyping, and a lot more.
  • Prioritize the UI feedback (develop product vs designed product) and ship faster while improving during the process
  • Trust and communicate your instincts by building reasonable facts and hypothesis
  • We added Gamification and Rewards in many places of the product, which helped us boost engagement and better results.
  • Using Activity arena and group learning helped me learn how to design and leverage social learning and boost growth and engagement by applying gamification and rewards systems.

Thank you for reading my case study till the end. I hope you found it informative and helpful, would love to hear your thoughts or feedback on the same!

If you have any feedback or questions, please do not hesitate to reach out to me on LinkedIn or Twitter.

Click here to view the product and experience the design in real⚡️

Let’s Connect 👋🏻

I am always looking for new opportunities to collaborate with talented individuals. If you have a project in mind or would like to discuss how we can work together, please book a Discovery Call with me.

I look forward to hearing from you.

Good day 🌤️

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